Evocation

All evocations start as a sphere of light, dark, element or force in your hand. The sphere takes shape depending on the Arcana Effects you take. As a sphere, they do 1d8 per 5 Arcana Skill you have (plus Intellegence modifer). Using an Arcana Effect changes the damage and effect. Light is considered Radiant when used to damage and Dark is considered Necrotic when used to damage.

Note: Evocation spells are the only spells that do not require the Arcane Talent: Other to be used on another target. However, the Arcane Talent: Multitarget must be taken to have one evocation spell that does not require a reflex save (AoE) to effect many targets.

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Talent: Object

Element: +1d4 of element to item for damage. Plus 5 Arcana Skill Difficulty added per +1d4 added (fire, ice, earth, elect.)
Force: +1d4 force damage, bypasses DR
Light: Illumination 20ft. 5 Arcana skill difficulty added per 5ft. Added. +1d4 radiant damage to evil creatures.
Dark: Darknes 20ft. 5 Arcana skill difficulty added per 5ft. Added. +1d4 necrotic damage to good creatures.

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Talent: Burst

(May be centered on you, or up to 30 ft away from you. Swift action each turn to sustain Ongoing Effect)

Element:
Fire: 1d6 in a 10×10sq. Ft. damage (Reflex save half damage). 2 ongoing damage for those in area.
Plus 5 Arcana Skill Difficulty added per +1d6 and 2 ongoing added
Plus 5 Arcana Skill Difficulty added per 5sq. Ft. added
Ice: 1d6 in a 10×10sq. Ft. damage (Reflex save half damage). Difficult terrain (DC15 Acrobatics check) Failed check, target falls prone
Plus 5 Arcana Skill Difficulty added per +1d6 and +2 to Difficulty to Acrobatic Check
Plus 5 Arcana Skill Difficulty added per 5sq. Ft. added
Earth: 1d6 in a 10×10sq. Ft. damage (Reflex save half damage). Movement halved while in area.
Plus 5 Arcana Skill Difficulty added per +1d6
Plus 5 Arcana Skill Difficulty added per 5sq. Ft. added
Electrical: 1d6 in a 10×10sq. Ft. damage (Reflex save half damage). Stunned on failed roll while in area.
Plus 5 Arcana Skill Difficulty added per +1d6
Plus 5 Arcana Skill Difficulty added per 5sq. Ft. added

Force: 1d6 in a 10×10sq. Ft. damage (Reflex save half damage). Knockdown targets (DC15 Acrobatics check)Deafened for 2 rounds
Plus 5 Arcana Skill Difficulty added per +1d6 and Deafened for 2 extra rounds
Plus 5 Arcana Skill Difficulty added per 5sq. Ft. added

Light: (Negates Darkness) Cause blindness for 2 rounds in a 10×10sq. Ft. (Reflex DC15 saves). 1d6 radiant to Evil creatures
Plus 5 Arcana Skill Difficulty added per +1d6 and Blindness for 2 extra rounds.
Plus 5 Arcana Skill Difficulty added per 5sq. Ft. added
Darkness: (Negates Light) Cause Darkness for 2 rounds in a 10×10sq. Ft. (Reflex DC15 saves). 1d6 necrotic to Lawful creatures
Plus 5 Arcana Skill Difficulty added per +1d6 and Darkness for 2 extra rounds.
Plus 5 Arcana Skill Difficulty added per 5sq. Ft. added

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Talent: Wall

10ft. Long by 5ft high per 5 difficulty of Arcane Skill

Element:
Fire: 1d6 damage (Searing Heat) to any creature that starts or enters it’s turn next to it. (Concealment)
Ice: 1d6 damage (Bitter Cold) to any creature that starts or enters it’s turn next to it. (Concealment)
Earth: (Brambles) Grapple attempt on any creature that starts or enters it’s turn next to it. 1d6 dmg for a successful grapple plus 3 ongoing per round grappled. (Concealment)
Earth: (Stone) 30hp wall. Half dmg to wall from all weapons, but blunt, force, or explosives. (Cover)
Electrical: 1d6 damage (Static) to any creature that starts or enters it’s turn next to it. (Concealment)

Force: Invisible. Knockback to any creature that enters or starts it’s turn next to it (no save). (Cover)

Light: Intense Brightness. 1d6 radiant to Evil Creatures who enters or starts it’s turn next to it (no save). (Concealment)
Darkness: Dark Shadows. 1d6 necrotic to Lawful Creatures who enters or starts it’s turn next to it (no save). (Concealment)

Evocation

Rifts - World in Chaos Sharhun