House Feats

Arcana Schooling (Feat)

Prerequisite: The Awakened, trained in the Arcana skill.
Benefit: You add to your Arcana power suite a number of Arcana Disciplines equal to 1 + your Intelligence modifier (minimum 1). You can add the same power more than ounce.
Special: You can take this feat more than once. Each time you take this feat, you add to your Arcana Power Suite a number of new Arcana Disciplines equal to your Intelligence modifier.
If your Intelligence modifier permanently increases, you immediately gain a number of Arcana Disciplines equal to the number of Arcana Schooling feats you have taken.

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The Awakened (Feat)

Prerequisite: Must take at 1st level.
Benefit: You can make Arcana Magic checks and Arcana is considered a class skill for you. In addition, whenever you gain a new talent, you have the option of selecting an Arcana Effects Talent instead. You must meet the prerequisites of the Arcana Effects Talent to select it.

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Immortal Heritage (Feat)

Prerequisite: Must take at 1st level.
Benefit: You are Immortal and gain the traits associated with being Immortal.

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Lycan Heritage (Feat)

Prerequisite: Must take at 1st level.
Benefit: You are of Lycan blood and gain the traits associated with being Lycan.

House Feats

Rifts - World in Chaos Sharhun